🪿 Goose to goose
5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54 and 59: jump to the next Goose and roll again. From 59, jump to the championship.

The Game of the Goose enters the ring. Roll the die, survive backstage and claim the gold on space 63.
Animated die, roster pieces and sound effects. The CPU plays automatically after your moves. No signup. For 1–4 people; CPU players fill the remaining solo slots. Local games save in this browser. Create a room to play together on separate devices.
Everyone starts at the entrance (0). Use one die and take turns in order. Reach 63 exactly; excess steps bounce backward. Pieces may share a space.
5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54 and 59: jump to the next Goose and roll again. From 59, jump to the championship.
6 ↔ 12: move to the other end. No second effect is triggered.
19: miss 1 turn. 31: miss 2 turns. 52: suspended, miss 3 turns. You then return automatically.
26 ↔ 53: locker-room switch. 42: rival interference, return to 30. 58: knockout, return to the entrance.
A GBS adaptation of the Game of the Goose. Apply one jump per roll. This is a game of chance: the CPU uses the same die and rules.